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Devlog
0.2.9
August 31, 2022
by
dorfl
Change log: Ignore GLEW_ERROR_NO_GLX_DISPLAY on Wayland Changes to autoscaling the UI to support Wayland Graphics tab option to toggle particle emitters Bugfix: potential thread pool deadlock on 4 cor...
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0.2.8
August 28, 2022
by
dorfl
Change log: Crash: https://github.com/factropy/factropy/issues/13 Slow drone capacity bump to 3 Speed up world reloading Add blueprints button to main menu Start on Vehicles popup window, Cart overvie...
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Blueprints
August 26, 2022
by
dorfl
1
One of the original aims of the game was: Only copy/paste blueprints exist and they do not persist longer than a single game. Fosters replayabilty and creativity . A lot of different opinions on this...
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0.2.6
August 22, 2022
by
dorfl
Change log: Crash fix: pasting a single-entity blueprint of a non-configurable entity caused a segfault: https://github.com/factropy/factropy/issues/9 Display belt energy usage for underground-belt an...
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Drone Port tiers
August 15, 2022
by
dorfl
Change log: Bugfix: reinstate the Save [F5] button to the in-game menu Feature: support renaming of saved games via the start screen Balancing: split Drone Ports into two tiers Bugfix: silicon ingot d...
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The SMR
August 03, 2022
by
dorfl
#electricity, #smr
In v0.1 the Zeppelin provided a 3MW electricity supply. This acted as a bootstrap in the early game and was also meant to be a fallback to jump start stuff in the later game during an outage. However...
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Electricity grid
July 23, 2022
by
dorfl
#electricity
In 0.2.x the game will require an electricity grid: Power poles have a square coverage area Power poles have a circular maximum wire connection radius Wire connection loom is automatic based on pole p...
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Open source
July 14, 2022
by
dorfl
Switching to an open source model for 0.2: https://github.com/factropy/factropy The number of interested contributors I know of from Discord can be counted on one hand :-) ... but have to start somewh...
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Ship yards 2
May 10, 2022
by
dorfl
Found some more time to work on the shipyards branch: Ship yards are crafters/assemblers that produce other entities rather than items. A mechanism that isn't visible in the slightly-hacked-up clip ab...
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Ship yards
April 22, 2022
by
dorfl
1
One of the concepts for v0.2 is shipyards . Early concept of the smallest one for fighters: Fighter, Corvette, Frigate, Destroyer, Dreadnought to support the war effort. Or take a non-military path: S...
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Support Zeppelins
April 10, 2022
by
dorfl
1
#zeppelin
Support Zeppelins for the Expansion goal: Current concept: 100 drones, same as main Zeppelin more cargo space require chemical fuel no internal electricity generation no logistic drone assist mode des...
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Monorail stations
April 06, 2022
by
dorfl
2
A concept for monorail stations: Each station can unload, empty, refill, and load up to four dedicated shipping containers simultaneously, shunting them around in a short queue. Emptying and filling c...
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Monorail Lives!
April 01, 2022
by
dorfl
1
Still having fun with the monorail branch :) Now to make them link up... Making the cars track the rails smoothly was tricky. Each car has two invisible rail bogies , one fore, one aft. The bogies fol...
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Monorail Curves
March 28, 2022
by
dorfl
1
#monorail
This isn't ready for release, but wanted to show some of the fun from my monorail branch: Slowly getting monorail bezier curves right :-) The city subway map of the skies. The towers/stations are fixe...
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Carts and Trucks
March 19, 2022
by
dorfl
1
#cart, #route
Back in the day I made a Factorio mod: Logistic Carts https://mods.factorio.com/mod/logicarts The plan was to come up with a short-range logistics option somewhere between belts and robots -- small au...
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Belts and Tubes
March 17, 2022
by
dorfl
1
#belt, #tube
An aim of Factropy is to only use 3D features that enhance the experience of building of a mostly 2D factory over flat terrain . Belts are one area where Factropy follows the elegant Factorio approach...
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Wifi and Drone Networks
March 16, 2022
by
dorfl
2
#wifi, #drone, #packet
In Factropy various types of entity can connect to Wifi -- wifi towers, arms, loaders, containers, drone ports, vehicle stops, fluid tanks, computers etc. This is similar to connecting stuff by circui...
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Tutorial
February 15, 2022
by
dorfl
Attempt #1 at putting together a video tutorial: Actually more like attempt #3 since a couple audio failures scuppered the first two takes. I have a newfound respect for the quality clips streamers ca...
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