Blueprints
Factropy » Devlog
One of the original aims of the game was: Only copy/paste blueprints exist and they do not persist longer than a single game. Fosters replayabilty and creativity.
A lot of different opinions on this one so it's pretty clear it was a poor design decision that limits some play styles. Therefore in 0.2.7 the copy/paste mechanism is extended to allow for a local library of saved blueprints:
- [B] to open the window
- Copying a blueprint [Ctrl+C] places it on the clipboard
- Saving the clipboard moves the blueprint to the library
- The library is saved locally and made available in all games
- Tags for organisation and filtering
Still todo:
- Toggle entity types on the fly
- Import/export by string for sharing
- Better preview with more detail exposed
- Flip N/S and E/W
- Total raw materials view
Get Factropy
Download NowName your own price
Factropy
Factory-building game full of tropes.
More posts
- 0.2.9Aug 31, 2022
- 0.2.8Aug 28, 2022
- 0.2.6Aug 22, 2022
- Drone Port tiersAug 15, 2022
- The SMRAug 03, 2022
- Electricity gridJul 23, 2022
- Open sourceJul 14, 2022
- Ship yards 2May 10, 2022
Comments
Log in with itch.io to leave a comment.
I think it's a good decision. Those who are really into creating their own BP's (raises hand) will still avoid using somebody else's prints. This is more QoL than anything as remaking a blueprint you like just becomes tedious between games. Other playstyles almost like to compete to see who makes the best print and that can foster a healthy community in the game as well.
If blueprint sharing becomes a thing, a question that remains (for me) is how to encourage new players to try and build first before copying a popular third-party blueprint. There may be no simple answer without straying down the path of artificially constraining yet another style of play, or harming a potential sub-community.
So, keep improving the overall build experience and let the chips fall where they may.