Change log: Ignore GLEW_ERROR_NO_GLX_DISPLAY on Wayland Changes to autoscaling the UI to support Wayland Graphics tab option to toggle particle emitters Bugfix...
Change log: Crash: https://github.com/factropy/factropy/issues/13 Slow drone capacity bump to 3 Speed up world reloading Add blueprints button to main menu Star...
One of the original aims of the game was: Only copy/paste blueprints exist and they do not persist longer than a single game. Fosters replayabilty and creativit...
Change log: Crash fix: pasting a single-entity blueprint of a non-configurable entity caused a segfault: https://github.com/factropy/factropy/issues/9 Display b...
Change log: Bugfix: reinstate the Save [F5] button to the in-game menu Feature: support renaming of saved games via the start screen Balancing: split Drone Port...
In v0.1 the Zeppelin provided a 3MW electricity supply. This acted as a bootstrap in the early game and was also meant to be a fallback to jump start stuff in t...
In 0.2.x the game will require an electricity grid: Power poles have a square coverage area Power poles have a circular maximum wire connection radius Wire conn...